Growth is real in virtual worlds [chicagotribune.com]
September 22, 2008 at 8:42 pm | In Future, Metaverse, Web3D | Leave a CommentTags: map, market, stats, Virtual Worlds
Virtual worlds have become the latest shiny object on the Internet, attracting more than $345 million in venture financing in the first six months of this year, according to Virtual Worlds Management, a firm that researches the industry. (…) Each boasts millions of users who buy virtual items, look at advertising or pay for premium subscriptions.

The reigning kings of virtual worlds for kids and teens include Gaia (15 m), Habbo (100 m) and Walt Disney Co.’s Club Penguin (19 million users)
K Zero collects data for all virtual worlds above 1 million registered users for all age segments in it’s own Universe graph
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by Gaby K. Slezák aka Consiliera
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