One blog is enough
December 18, 2008 at 2:15 am | In Future, Web2.0 | 1 CommentI decided recently that it was just too much of a hassle to maintain this blog, since blogging is just my way to keep track of my research in a nice chronological manner. Since most of my concepts are written in German it’s far easier for me to ditch the English blog (this one) and keep posting in German (Metaversability on Blogger).
But I had an idea: Since some of my English speaking friends would actually miss my blog, I integrated a “Google Translate” Widget in my German blog so you can have it all with one mouse-click. Try it out – it really works! Those of you using Google Reader have the option to instantly translate anything anyway. I also transferred all articles to the other blog so it’s all in one place now.
I might cross-post some HowTo articles in the future so I’ll keep this blog up and running as an archive. Something like “How to Move from Tumblelog to WordPress, from Blogger to WP and from WordPress back to Blogger while keeping all your posts” (that last one was a tough one, I can tell you!)
Bye for now,
Gaby aka Consiliera
Face and head tracking for Second Life avatars – Massively
December 1, 2008 at 5:22 pm | In Human-Machine Interfaces, Second Life | 2 CommentsTags: nonverbal communication, secondlife
We’re seeing some real nice developments that are important for the use of virtual worlds as a place of collaboration and any other social function: non-verbal communication like facial expressions (a smile, surprise, scorn) or other body language like a nod of your head has been missing. Now sl.vr-wear.com offers a beta viewer for Second Life that uses a camera to track your head and expressions and acts them out with your avatar.
Up to date people adopted various new ways of social behaviour in immersive 3D worlds like Second Life, but the point is that body language and sudden emotions on your face are unconscious behaviour and while typing “lol” is second nature to most of use by now, it’s still different if you’re suddenly appaled or delighted.
sl.vr-wear.com supposedly shows immediately – and therefore genuinely – these kinds of emotions on your avatar’s face as well. All you need is a webcam and their special SL viewer, available for Windows and MacOS.
Found via: http://www.massively.com/2008/12/01/face-and-head-tracking-for-second-life-avatars/
UPDATE: I couldn’t get it to work on my MacBook Pro and I would like to know if anybody else has had more luck on a Mac. But I found this Seesmic video showing how simple it’ll work (once it works):
Self-developing, adaptive robots soon to be available – thanks to Darwin
November 30, 2008 at 7:21 pm | In Artificial Intelligence, Future, Robots | 2 CommentsTags: robotics
The iRobis Brainstorm® technology facilitates and accelerates the development of humanoid self-learning robots – like this little fella. HR-2 walks, talks, imitates and “evolves”. He is already 3 years old by now (he was a prototype developed within 3 months with help of the early Brainstorm® system), but the video about HR-2’s abilities is still worth watching. Want! [picture: Almir Heralic]
From the press release: “The Institute of Robotics in Scandinavia (iRobis) has announced that the world’s first “complete cognitive software system for robotics” is ready for application. The system turns robots into self-developing, adaptive, problem-solving, “thinking” machines. Brainstorm® automatically adapts to on-board sensors and actuators, immediately builds a model of any robot on which it is installed, and automatically writes control programs for the robot’s movements. It can then explore and model its environment. Through simulated interaction using these models, it solves problems and develops new behavior using “imagination.” Once it has “learned” to do something, it can use its imagination to adapt its behavior to a wide range of circumstances. A methodology known as genetic programming (GP) is “the trick” that makes it all possible. GP is an automated programming methodology inspired by natural evolution that is used to evolve computer programs.”
You can’t download their system right away – iRobis is rather looking for high-potential partners/companies/researchers with whom they can develop prototypes like toys or perhaps household robots. Please hurry – I really want some kind of little robot fella on my desktop or maybe a little bit larger so he can get me a coffee or pizza from the kitchen.
Here’s the full iRobis press release
Digg deeper: More information about the technology and history behind iRobis Brainstorm® by Roger F. Gay
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Making Computers Based on the Human Brain – BusinessWeek
November 25, 2008 at 3:29 pm | In Artificial Intelligence, Future | Leave a CommentTags: neuroscience
“Thanks to advances in our understanding of biology, scientists believe they can model a new generation of computers on how the brain actually works—the microscopic chemical interactions and electrical impulses that translate sensations into knowledge and knowledge into decisions and actions. It’s a successor to the old ideas about artificial intelligence, and a handful of companies have initiatives under way, among them IBM (IBM) and Numenta, a Silicon Valley startup.”
From: Business Week http://ping.fm/B3GEb
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