Advantages of 3D for Learning – And the Secret Ingredient

February 10, 2009 at 2:10 am | In Psychology, Second Life, Web3D | 4 Comments
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Karl Kapp’s listed today some of the advantages of 3D environments (virtual worlds) for learning. Take a look at this list if someone (your boss, client) asks you why they should allow you to set up the next employee-training or any other course in a 3D world.

Although Kapp, one of TrainingIndustry.com’s 2007 “Top 20 Most Influential Training Professionals”, sums the advantages up pretty nicely, I’d like to add the following two aspects that in my experience had the most impact on successful and sustainable learning situations:

1) One of the most important aspects in any learning environment: fun. Having fun is the most emotional engagement you can get (and that secures sustainable learning). Students have fun in 3D environments, especially if they’re designed to include casual games or playful training situations. But the three dimensional, immersive online environment is already so much fun for youth that this alone works to your advantage.

UPDATE: Jacob Everist has a background in dealing with East Asians from living in Korea Taiwan and China and writes in his blog that “Particularly in East Asia, education is considered hard work. If something is fun, it is not taken seriously. ” Interesting aspect that could also be said about some “typical” Germans (I am German, but lived abroad a lot) :-)

2) The water cooler effect. This is true for business trainings or meetings; studies show that the informal socializing in-between or after sessions is as important in virtual worlds as in the real world. Only that you don’t need to pay for airline tickets, hotels and catering.

My Sky Campus in Second Life: Example of a 3D learning environment with extensive multimedia capabilities (YouTube screen, 10 m high presentation screen, interactive web displays) and a recreational area with bean bags, cocktail bar and many fun features you can’t experience in real life classrooms or seminar settings

If we still missed some aspects (I added some in the comments) please comment here or in Karl Kapp’s blog!

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Virtual World allows High School teens to learn business skills

November 17, 2008 at 10:53 am | In Metaverse | Leave a Comment
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Called The Virtual Team Challenge, the competition includes some 6,000 students nationwide

via Randolph students test ideas in virtual world | Daily Record

Augmented Reality in education: How kids learn Mandarin with a book, a cell and a panda

November 16, 2008 at 3:46 pm | In Human-Machine Interfaces, Metaverse | Leave a Comment
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A book with special embedded pictures/codes and a cell phone with a camera is all you need to learn Mandarin from a 3D panda

A book with special embedded pictures/codes and a cell phone with a camera is all you need to learn Mandarin from a 3D panda

I have done a little research about Augmented Reality (AR) lately and this is one of the few really useful examples of  AR solutions for books that I have found (unfortunately I couldn’t find a video of it).

Here is how it works: The book designers have embedded cues (a graphic or a code) into the graphics and the software on your cell phone reacts to those. In this example the child’s book shows several Chinese characters and if you point your cell’s camera to the page, a small 3D cartoon panda come to life on your mobile’s display and says the character in English and then in Mandarin. This way the child doesn’t need a computer to use a learning software but still has the advantages of modern media – animation, interaction, sound – when (and where) needed.

These kinds of “magic books” will become available by the end of this year.

Learn more about the current commerical development in the SCIAM article here: Augmented Reality Makes Commercial Headway: Scientific American

Or have a look at my new AR YouTube Playlist with many different examples of applied Augmented Reality.

Robot teacher divides experts over teaching of phonics -but kids just love him!

August 12, 2008 at 6:53 pm | In Future, Robots | Leave a Comment
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Teaching language to robots – let them learn like kids do and then teach each other

August 9, 2008 at 5:30 am | In Artificial Intelligence, Future, Psychology, Robots | Leave a Comment
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Plymouth University researchers will build two robots using hardware and software allowing them to interact with humans and each other to exchange learned information like humans. They are equipped with cameras, speakers,  microphones and tracking devices in order to learn about nonverbal communication (gestures, pointing) and the meaning of words just like childrens would. The goal of the project is to teach concepts to robots including the meaning of words and enable them later to teach each other. The robots will then use the Internet as a medium to interact and are no longer limited by the slow real world to do “show and tell” teaching. Nice!

Teaching language to robots – let them learn like kids do and then teach each other >>

Virtual Worlds as the Catalyst for an AI Renaissance

August 8, 2008 at 6:41 am | In Artificial Intelligence, Future, Metaverse, Robots | Leave a Comment
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Article (old but still interesting) on KurzweilAI.net: Artificial Intelligence Meets the Metaverse: Teachable AI Agents Living in Virtual Worlds by Ben Goertzel, Oct. 2007. I would like to know what happened to the ESC project of the virtual intelligent pets

Virtual Worlds as the Catalyst for an AI Renaissance

Goethe-Institut opens presence in Second Life

July 23, 2008 at 11:30 am | In Future, Metaverse | Leave a Comment
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Goethe-Institut opens presence in Second Life

Opening July 28th a private island at this location, including virtual classrooms, exhibitions and a free studio for artists. The Goethe-Institut global network is visualised in the form of a three-dimensional, interactive map of the world.

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