We are talking about a virtual assistant, a chatbot, who is your interface to artificial intelligence, has a live animated face and body when needed (in Skype or virtual worlds) and is the best coach, trainer or teacher you can wish for.
We're seeing some real nice developments that are important for the use of virtual worlds as a place of collaboration and any other social function: non-verbal communication like facial expressions (a smile, surprise, scorn) or other body languages like a nod of your head has been missing. Now sl.vr-wear.com offers a beta viewer for Second … Face and head tracking for Second Life avatars – Massively weiterlesen
While people still have to gesture wildly in front of a giant computer display when they go with a human-machine interface á la Minority Report (see previous article), futurist Ray Kurzweil's dream has been rather to jack directly into the brain (in order to upload it to the net to live forever, but that's another … Another way to talk to machines: Jacking into the brain weiterlesen
posted with vodpod Demonstration of Oblong's g-speak spatial operating environment. Some of the core ideas are already familiar from the film Minority Report, where Tom Cruise's character performed forensic analysis using massive, gesturally driven displays. The similarity is no coincidence: one of Oblong's founders served as science advisor to Minority Report and based the design … Minority Report For Real – Human-Machine Interface in action weiterlesen
I have done a little research about Augmented Reality (AR) lately and this is one of the few really useful examples of AR solutions for books that I have found (unfortunately I couldn't find a video of it). Here is how it works: The book designers have embedded cues (a graphic or a code) into … Augmented Reality in education: How kids learn Mandarin with a book, a cell and a panda weiterlesen
Augmented Reality steps into our living-room with this new web service from Ray-Ban: All you need is a webcam and their software (PC only). Then you pick some glasses from the online catalogue and see yourself in a virtual mirror. Works especially great with sunglasses, since you see yourself just like others do for the … Ray-Ban offers Augmented Reality service to sell glasses online weiterlesen
Was die Kommunikation in virtuellen 3D-Welten angeht, vor allem in der Zusammenarbeit mit anderen, ist die fehlende gewohnte nonverbale Kommunikation immer noch ein großes Manko. In Second Life gab es dafür zwar bereits schon lange (kommerzielle) Zusatzprogramme, die z.B. zum getippten Textchat oder auch Voicechat passende Mundbewegungen erzeugen (auch typische vorgefertigte Gesten/Mimikabläufe für Situationen aller … Endlich: Eingebaute Lippensynchronisation in Second Life weiterlesen