More customers are demanding interactions through digital channels

93% of Americans believe a company should have a presence in social media, while 85% believe a company should not only be present, but should also interact with its consumers via social media. via The Future of Artificial Intelligence: AI 105 Revolutions in interactions is growing fast

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Social Research Foundation Survey Shows Increase in Professional Use for Second Life

There's an increase in interest for professional use. That includes networking, researching, and running a Second Life business as well as conducting real-life business. via Virtual Worlds News: Social Research Foundation Survey Shows Increase in Professional Use for Second Life >> Full study on Metanomics.net by Robert Bloomfield: Professionals see their future in Second Life

Hangout.net – another room-based 3D virtual world

This is another room-based virtual world (working on both Mac and Windows!) , comparable with 3BRooms, Vivaty and JustLeapIn, seemingly addressing the teen crowd (their motto is "get a room"...) like Google's Lively does. Facebook App included. The music in the video on their homepage is a little annoying after a few seconds but it … Hangout.net – another room-based 3D virtual world weiterlesen

Investor’s Business Daily: A Whole New Dimension (for online 3D virtual worlds)

Employee training and collaboration could well become the "killer apps" for the 3-D Web, says Colin Parris, IBM's vice president of digital convergence. These online meetings do away with the huge cost and hassle of traveling to distant in-person meetings, he says. Studies show that workers retain just 5% of what they're taught in classrooms. … Investor’s Business Daily: A Whole New Dimension (for online 3D virtual worlds) weiterlesen

Growth is real in virtual worlds [chicagotribune.com]

Virtual worlds have become the latest shiny object on the Internet, attracting more than $345 million in venture financing in the first six months of this year, according to Virtual Worlds Management, a firm that researches the industry. (...) Each boasts millions of users who buy virtual items, look at advertising or pay for premium … Growth is real in virtual worlds [chicagotribune.com] weiterlesen

Virtual Worlds at a glance: The updated Universe graph for Q3 2008 from Kzero

Nic Mitham from K Zero, the UK based virtual worlds agency, updated their Universe graph showing total registered accounts for the virtual worlds sector. There's four graphics now, each one showing segments for different age ranges (between 8 and 25+ years). New data included relates to Q3 2008. Nice that somebody out there does such … Virtual Worlds at a glance: The updated Universe graph for Q3 2008 from Kzero weiterlesen

What is Web 3.0 – What Does Our Web 3.0 Future Hold

If we distill the essence of change between Web 1.0 and Web 2.0, we can derive an answer. What is Web 3.0? It is the next fundamental change both in how websites are created and, more importantly, how people interact with them. What is Web 3.0 - What Does Our Web 3.0 Future Hold >>